Mower Mayhem was a group project that was developed during my 3rd year at Sheffield Hallam as part of the 3D Games Prototyping module. The game prototype was developed for the PlayStation 4 and PC using the Sony PhyreEngine framework.
About: Inspired by Crash Bash: Pogo-Painter, Mower Mayhem tasks up to 4 players to mow as much as the garden as possible and banking their points in compost bins while avoiding the inconvenient traps and picking up a few favourable ones along the way. The player with the most points wins.
Team: Jack Holmes, Steven Currie, Eli Elliot-Roberts, Henry Wood, Nick Pilbin, Alec Morris, Lorna Blythe
Technologies: C++, Sony PhyreEngine, SVN